Software engineer based in Belgium

I build grounded digital products across .NET, mixed reality, mobile, and connected hardware.

I am Patryk Krasucki, an IT professional focused on turning practical ideas into polished experiences. Since graduating in 2023, I have been working on production software while continuing to explore AI, embedded systems, and hands-on experimentation with Arduino and 3D printing.

Core stack and tools

Tech I use most

.NET, C#, REST APIs, mobile development, mixed reality, Unity, Android, ESP32, AI-powered features, electronics, and 3D printing workflows.

.NET C# APIs Mobile Mixed Reality Unity Android ESP32 AI Electronics 3D Printing

Selected projects

Experiments, apps, and product ideas I have brought to life.

A mix of software products, mobile apps, hardware experiments, and game projects built with the tools I use most.

AI tooling CUT / MIX / SHIP

01

Short Content Maker

A desktop concept for generating short-form video content with AI-assisted editing, filters, and quick production workflows.

Story

Built as an exploration of how AI can support creators with faster content assembly instead of replacing creative direction.

Focus

Desktop product thinking, automation, and media tooling.

.NETC#AI
Connected hardware GROW / TRACK

02

Plant Humidity Ecosystem

A plant monitoring setup that pairs humidity sensing hardware with a mobile experience for checking plant conditions remotely.

Story

This project blends physical computing with a companion app to make environmental data more useful in day-to-day care.

Focus

ESP32 integration, sensor monitoring, 3D printing, and mobile interaction.

ESP323D PrintingDotnet
Mobile control LIGHT / TUNE

03

Smart LED Controller

A mobile app for controlling LED lighting over Bluetooth, including color changes, timing, and simple connected-home interactions.

Story

A focused utility project centered on responsiveness, direct device control, and making hardware feel approachable through software.

Focus

Mobile UX, Bluetooth-connected workflows, and electronics.

MobileElectronicsESP32
AI for everyday use SCAN / COOK

04

Virtual Fridge

A mobile concept where users scan food items with AI and object detection, then turn that inventory into recipe suggestions.

Story

The idea came from making computer vision useful in a practical household workflow rather than as a standalone demo.

Focus

Mobile product design, AI-assisted detection, and inventory-based recommendations.

MobileAIDotnet
Game remake RUN / DODGE

05

Frogger

A school remake of the classic Frogger, built as a playful exercise in gameplay logic, movement systems, and retro interaction.

Story

Even with rough edges, it captures the spirit of rebuilding a recognizable game from the ground up.

Focus

Java desktop development, game loops, and retro mechanics.

JavaDesktopRetroFrogger
Monitoring dashboard CHECK / ALERT

06

Covid Safe Mobile Application

A mobile dashboard for tracking room conditions through humidity, CO2, and temperature sensor data.

Story

Designed around visibility and quick interpretation, the project turns environmental readings into something operationally useful.

Focus

Data visibility, monitoring UX, and mobile dashboard design.

JavaMobileCovidDashboard
Platform game JUMP / RACE

07

Jump Adventure

A 2D Android platformer made in Unity where players finish levels quickly and compete for better scores.

Story

This was a chance to combine mobile delivery with level flow, scoring feedback, and playful pacing.

Focus

Unity, Android deployment, and gameplay feedback systems.

UnityMobileGamePlatform
Market tracking WATCH / MOVE

08

Crypto Tracker Application

An Android app for following cryptocurrency prices in a lightweight, mobile-friendly format.

Story

A compact product exercise focused on keeping fast-moving information accessible and easy to scan.

Focus

Android development, monitoring patterns, and data-first interfaces.

AndroidMobileJavaMonitoring

Work experience

Professional experience rooted in practical engineering.

I enjoy work that balances product thinking, implementation, and clarity for the people using or maintaining the system.

September 2023 - Present

Software Engineer at eGov Select

Working on production-facing software with an emphasis on .NET interfaces, technical clarity, and reliable data exchange.

  • Designed and implemented user interfaces using .NET, ensuring responsive and intuitive interactions.
  • Documented system endpoints and application workflows, providing clear and comprehensive technical documentation for development teams and end-users.
  • Developed and maintained API endpoints for user interaction and data exchange, leveraging PHP for efficient back-end processing.

Jan 2023 - Jun 2023

Mixed Reality Software Engineer at the Federal Belgian Police

Focused on immersive experiences, API integration, and cross-team problem solving in mixed reality and mobile contexts.

  • Developed mixed reality applications for HoloLens 2, creating immersive experiences and enhancing user interaction through advanced technology.
  • Implemented RESTful APIs across various projects, ensuring efficient communication between systems and enhancing application functionality.
  • Collaborated in debugging and troubleshooting mobile applications, identifying and resolving issues to improve performance and user experience.

Education

Academic foundations that support a broad technical range.

My background combines structured computer science study with a long-standing interest in science, systems, and experimentation.

2020 - 2023

HELB Ilya Prigogine

Computer Science

2014 - 2020

IMI Secondary School

General Science